Amber

Backstory
Amber’s memory is extremely hazy. She has parents, she assumes, but can’t remember them ever existing and honestly doesn’t care to. She knows she grew up on the streets of Baldur’s Gate as a very young orphan, scrounging and surviving as best as she could. This was the first part of her life.

Now for the second, Amber recalls a laboratory deep underground. She remembers assisting a woman with experiments on animals. She doesn’t recall enjoying this time, but it was better starving on the streets. A vague memory exists in her mind of an accident in the laboratory during her time here, then everything went black.

She then awoke in the back of an alley in Baldur’s gate. Scars and stitches new upon her body, significant fragments of her memory missing. She was alive, in a manner of speaking, but also not. Some kind of living dead, an experiment possibly gone wrong..? Amber can’t say. She’s got a lot of pieces she has to figure out concerning her formal life. The first step is to deal with this giant pile of nonsense ahead of her. Find out who this mysterious woman was, the circumstances behind her death, and how to cure herself of this unnatural state.

Skills and Traits
Wizard, Zombie Urchin, Neutral Evil. (Note, the Zombie state uses the extremely mathematically balanced system as seen here)



Personality Traits: Deadpan Snarker, Cynic, Creepy Monotone. Has a habit toward pranks, though never seems to laugh.



Ideals: The harsh world is full of random misfortune and I will step on whoever to survive.



Bonds: My unknown creator, curing my undeath condition.



Flaws: I love to see someone high and mighty trip into misfortune, get on my level.



Languages: Common and Netherese.



Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows. Disguise Kit, thieves tools.



Character Sheet